We follow the National Curriculum and have made some enhancements such as joining in with Safer Internet Day annually, inviting Digital PCSO’s from Merseyside police to educate our children on e-safety, as well as opportunities to develop Computing during woodland learning sessions. All pupils study Computing including those who have SEN and/or disabilities and those who are disadvantaged. The pupils gain knowledge about the four main strands of Computing; computing systems and networks, creating media, data and information, and programming, every year. We have built our own scheme of work which builds in complexity so that pupils can build their skills and knowledge. Knowledge and skills are constantly revisited and refreshed to ensure that they become embedded. To aid understanding subject-specific vocabulary is taught explicitly within every lesson. We have created endpoints for each topic and milestones for the end of each year to show what pupils should know and can do. As the children move to the next year's group, the next teacher then knows where to start.
Pupils come from a mixed urban area of Wirral; our vision is to support children in becoming creative, independent learners and ensure they develop a healthy relationship with technology. At our school, we value and recognise the contribution that technology can make for the benefit of all pupils, staff, parents, governors, and society. We strive to provide safe opportunities in computing to motivate, inspire and raise standards across the curriculum. Everyone in our school community will be equipped with the digital skills to meet developing technology with confidence, enthusiasm and prepare them for a future in an ever-changing world. Our curriculum supports the key aims of the government’s Internet Safety Strategy (Digital Literacy / UK Council for Child Internet Safety (UKCCIS) framework) of supporting children to stay safe and make a positive contribution online, as well enabling teachers to develop effective strategies for understanding and handling online risks. To build pupils’ cultural capital, they also study the work of computer scientists who are nationally important. Our core values; resilience, respect, and responsibility are continually developed through all Computing learning experiences.
During the Autumn term, Nursery has been using the ipads to photograph. They did a great job of working in pairs and taking turns using the ipad on many of our number hunts. They learned how to hold the ipad safely, how to take a picture, and also how to look back at the photographs they have taken.
Programming 'Code and Go Mice'
During the Autumn term reception have been exploring the different uses of ipads, including taking some fabulous photographs! They have also been using the 'Code and Go Mice' to program around a track. They gave the input the instructions on the direction the mice need to travel.
Technology Around Us
Year 1 began this unit by exploring what technology was. They had to opportunity to experiment using a keyboard, mouse, trackpad and back space key. They all worked so hard and were able to create a digital drawing of themself using the paint application. This involved them using their precise mouse skills and knowledge to select the correct drawing tools. Additionally, the children were able to use the keyboard to type their names.
In Year 2, children have been exploring the different types of information technology. They used their own experience and knowledge to categorise the different forms of information technology depending on their uses in a home.
During Autumn 2, Year 2 has been exploring digital photography. They began by exploring which digital devices take photographs and how they work. Following on from this, children had the opportunity to explore different features of photography, including landscape, portrait, zooming and focusing.
Children began by exploring the difference between digital and non-digital. They were given the challenge of replicating their non-digital drawings on an ipad, comparing the difference in the quality and when these images may be necessary or suitable. Year 3 then began exploring how different computers and devices are connected. They used skipping ropes to show the different connections and how a switch would be used to direct messages.
During Autumn 2, Year 3 were focusing on stop-frame animations. They began producing an animation based on a battle between two warriors. Children were able to use their editing and photography skills to piece together individual images to produce a short clip.
Children have been exposed to the internet for many years by the time they are in year 4. However, during Autumn year 4 had the chance to explore how the internet worked and how it connected to other devices and switches. Following on from this, they learnt all about the world wide web and how websites are used and their purposes.
Year 4 have been creating podcasts using voice recordings and garage band. Children were able to edit their recordings by adjusting the volume, pitch and adding background music to make their podcasts more appealing for the audience.
Every child wants to be a ‘Youtuber’. In this activity Year 5 learnt about what that actually means and they will explore the positive and negatives associated with being a YouTuber. The children were given the opportunity to create their own vlog, edit and then critique it. In completing this unit the children have learned about online safety. In relating the learning outcomes to a YouTuber the children have considered the risks of their online lives in a real-life scenario. Throughout this activity, there have been lots of opportunities to discuss online safety too.
Children regularly face decisions when they are online and while they may have the knowledge to make the correct choices their behaviours don’t always reflect this knowledge. This activity is aimed at putting Year 6 into scenarios they may encounter online and seeing how they would respond.
Children have been using the QR code generators to explore their favourite 5 books which the children have been reading over the Spring term. The children were then able to listen to a reading of the book in the reading corner.
Moving a Robot
In this unit, children have been learning how to program a floor robot and use directional language to suggest a path for the bee bot to follow. Children also had the opportunity to navigate the bee bot around the grid on an app, this allowed them to apply their understanding in a series of different challenges.
Year 2 children have been navigating the bee bots and blue bots in given directions. They began by familiarising themselves with algorithms and following instructions, this then helped them to code the robot around the map to reach an end goal. Year 2 also had the opportunity to design their own grids using obstacles and end points.
Sequence in Music
In this topic, Year 3 was introduced to visual coding with the Scratch Jr app. Children have learnt to simply snap together graphical programming blocks to make characters move, jump, dance and sing. The children also used some of Scratch Jr’s more advanced coding blocks to create their own interactive game. The children have learned the important skills of critical thinking, problem-solving and debugging.
Repetition in Shapes
In this topic, Year 4 have been using a new app called 'Logotacular". They have been using count-controlled loops and procedures to draw program the turtle around the grid to help create shapes. Their final project was to code the turtle to change colour as they moved which created a wrapping paper design.
Enrichment - STEM Lego Robotics Workshop
In the STEM workshop, children have been working on their engineering skills. To begin with, children took part in some activities to familiarise themselves with the Lego and programming software. Their next task was to build and program a roaring lion. Children learnt about gears, timers, motor power and simple algorithms to control their models and used practical problem solving skills to create their model.Their learning was then extended to using motion sensors within their algorithm. They then programmed the Lion with movement, sound and backgrounds.
Year 5 have been exploring different forms of flat-file databases and how to refine their search by applying filters and adjusting the presentation of the data from specific websites.
Data Harvesting and Visualising Data
During Spring 2, they have been exporting data and presenting their data using spreadsheets. They have had the opportunity to harvest the data using google earth and input this into charts and graphs.
Year 6 - Variables in Games
In this unit, children have been linking different coding blocks to create different outcomes on Scratch. They have been adapting the algorithms so their sprite moves, talks, and changes accordingly. Through changing the variable the children have created a variety of different animations and coded screens.
Nursery - 'Information Technology'
The children in Nursey had fun exploring the iPad independently. Some of the children chose an app to practice their mark-making, whilst others enjoyed taking pictures of themselves or their friends. The children were fantastic at following instructions and had lots of creative fun.
Reception - Computer Science - 'Programming Robots'
This term reception classes have been learning to navigate a robot and have practiced using directional language.
Year 1 - Computer Science - 'Adding and Removing Text'
The children have been continuing to familiarise themselves with word processors and how they can interact with the computer using a keyboard. They have been focusing on adding text and explored more of the keys found on a keyboard such as, the backspace button to remove text from the computer.
Year 2 - Computer Science - 'Making Games'
This term Year 2 have been introduced to Scratch. They used their individual usernames and passwords to login to their account – from here they set up a new project and explored the different code blocks.
Year 3 - Computer Science - 'Rainforests'
The children have explored rainforests through new Virtual Reality (VR) apps.
Year 4 - Computer Science - 'Hour of Code'
This term, children have used Hour of Code to work through various challenges. They explored the following inquiry questions: What is coding? Why is coding important? What is visual coding What is an algorithm? What is a program? and What is a conditional statement?
Year 5 - Information Technology - 'Making AR Games'
In this unit children have been introduced to the world of Augmented Reality (AR). They have been set the task of designing and creating a game that uses AR. They explored the following inquiry questions: can you master computational thinking? can you work as a team? can you use a variety of apps? and can you present your work in creative ways? Can you build and create?
Click on the link below to watch a picture come to life with augmented reality using the Quiver app:
Year 6 - Computer Science - 'Crossy Roads'
This term children have been creating their own game using Hopscotch. They have been using code to program their own character and background, using the game Crossy Roads as their inspiration.