We follow the National Curriculum and have made some enhancements such as joining in with Safer Internet Day annually, inviting Digital PCSO’s from Merseyside police to educate our children on e-safety, as well as opportunities to develop Computing during woodland learning sessions. All pupils study Computing including those who have SEN and/or disabilities and those who are disadvantaged. The pupils gain knowledge about the three main strands of Computing, Digital Literacy, Information Technology and Computer Science, every year. We have built our own scheme of work which builds in complexity so that pupils can build their skills and knowledge. Knowledge and skills are constantly revisited and refreshed to ensure that they become embedded. To aid understanding subject specific vocabulary is taught explicitly within every lesson. We have created end points for each topic and milestones for the end of each year to show what pupils should know and can do. As the children move to the next year group, the next teacher then knows where to start.
Pupils come from a mixed urban area of Wirral; our vision is to support children in becoming creative, independent learners and ensure they develop a healthy relationship with technology. At our school we value and recognise the contribution that technology can make for the benefit of all pupils, staff, parents, governors and society. We strive to provide safe opportunities in computing to motivate, inspire and raise standards across the curriculum. Everyone in our school community will be equipped with the digital skills to meet developing technology with confidence, enthusiasm and prepare them for a future in an ever-changing world. Our curriculum supports the key aims of the government’s Internet Safety Strategy (Digital Literacy / UK Council for Child Internet Safety (UKCCIS) framework) of supporting children to stay safe and make a positive contribution online, as well enabling teachers to develop effective strategies for understanding and handling online risks. To build pupils’ cultural capital, they also study the work of computer scientists who are nationally important. Our core values; resilience, respect and responsibility are continually developed through all Computing learning experiences.
Reception - Information Technology
In this lesson, reception classes learnt to use the ipad to scan QR codes.
Year 1 - Digital Literacy
In this lesson, Year 1 explored and experimented with technology in order to build familiarity with classroom apps and devices. Children learnt to use basic photographic and video techniques to document their own learning.
Year 2 - Digital Literacy
In Year 2, children learnt to talk to a trusted adult before sharing personal information online and using strong passwords. They also learnt what personal information is and that they need to talk to a trusted adult before sharing online. Year 2 began to understand that that once something is posted others can read the post and share it.
Year 3 - Digital Literacy
Children have learnt about the risks of their online lives and have developed skills when using online services. Through stimulating classroom discussions about certain situations that may arise when online, children have learnt to think critically about their online lives (in terms of current technology,) its influence on behaviour and development, and what skills they need to be able to navigate it.
Year 4 - Digital Literacy
Fake news has become commonplace in society and children are very much part of those who are reading fake news on a daily basis. This module has made Year 4 more aware of Fake News, give them the skills to consider each piece of news they read on its own merits and decide what is real or fake.
Year 5 - Digital Literacy & Information Technology
Every child wants to be a ‘Youtuber’. In this activity Year 5 learnt about what that actually means and they will explore the positive and negatives associated with being a YouTuber. The children were given the opportunity to create their own vlog, edit and then critique it. In completing this unit the children have learn about online safety. In relating the learning outcomes to a YouTuber the children have considered the risks of their online lives in a real life scenario. Throughout this activity there have been lots of opportunities to discuss online safety too.
Year 6 - Digital Literacy
Children regularly face decisions when they are online and while they may have the knowledge to make the correct choices their behaviours don’t always reflect this knowledge. This activity is aimed at putting Year 6 into scenarios they may encounter online and seeing how they would respond.
Year 1: Digital Literacy
Year 1 have learnt how they can use a search engine to find answers and different types of media e.g. videos. They have also learnt how to find out information about others and know what personal data is, to know what you can do online and who to trust, to understand why creating an Avatar is important rather than showing your true identify and to know how to save work into a safe secure area and who has access to this.
Year 2: Digital Literacy
Year 2 children have developed their knowledge of the risks of their online lives as well as developing skills when using online services. They have had stimulating classroom discussions about certain situations that may arise when online which have got them thinking critically about their online lives.
Year 3: Digital Literacy
Year 4: Information Technology
In this topic, Year 4 were able to use the app iMovie on iPads to record and join together clips to produce a movie. They have also learnt about the different film making techniques and story telling skills.
Year 5 - Computer Science
Through a mixture of unplugged and practical programming activities, pupils develop their understanding of decomposition and repetition while creating animations. They begin by designing a dance sequence and creating a flipbook animation of their dance, before learning how to use simple flowcharts to write algorithms. They are introduced to repetition before applying their understanding by decomposing the process of a volcanic eruption. Pupils then plan, through using a flowchart algorithm, and program their own micro:bit animated volcanic eruption. To conclude the unit, pupils decompose the unit to identify how their learning developed to produce their final product.
Year 6 - Computer Science
In this unit children create their own version of the popular app ‘Crossy Roads’ using visual coding.
Nursery - Information Technology
The children in Nursey had fun exploring the iPad independently. Some of the children chose an app to practise their mark making, whilst others enjoyed taking pictures of themselves or their friends. The children were fantastic at following instructions and had lots of creative fun.
Reception - Information Technology
This term reception classes have been learning to navigate an iPad and have practised logging into Numbots using their own login details.
Year 2 - Computer Science
This term Year 2 have been introduced to Scratch. They used their individual usernames and passwords to login to their account – from here they set up a new project and explored the different code blocks.
Year 3 - Computer Science
Year 4 - Computer Science
This term, children have used Hour of Code to work through various challenges. They explored the following inquiry questions: What is coding? Why is coding important? What is visual coding What is an algorithm? What is a program? and What is a conditional statement?
Year 5 - Information Technology
In this unit children have been introduced to the world of Augmented Reality (AR). They have been set the task of designing and creating a game that uses AR. They explored the following inquiry questions: can you master computational thinking? can you work as a team? can you use a variety of apps? and can you present your work in creative ways? Can you build and create?
Click on the link below to watch a picture come to life with augmented reality using the Quiver app:
Year 6 - Computer Science
This term children have been creating their own game using Hopscotch. They have been using code to program their own character and background, using the game Crossy Roads as their inspiration.