We follow the National Curriculum and have made some enhancements such as joining in with Safer Internet Day annually, inviting Digital PCSO’s from Merseyside police to educate our children on e-safety, as well as opportunities to develop Computing during woodland learning sessions. All pupils study Computing including those who have SEN and/or disabilities and those who are disadvantaged. The pupils gain knowledge about the four main strands of Computing; computing systems and networks, creating media, data and information and programming, every year. We have built our own scheme of work which builds in complexity so that pupils can build their skills and knowledge. Knowledge and skills are constantly revisited and refreshed to ensure that they become embedded. To aid understanding subject specific vocabulary is taught explicitly within every lesson. We have created end points for each topic and milestones for the end of each year to show what pupils should know and can do. As the children move to the next year group, the next teacher then knows where to start.
Pupils come from a mixed urban area of Wirral; our vision is to support children in becoming creative, independent learners and ensure they develop a healthy relationship with technology. At our school we value and recognise the contribution that technology can make for the benefit of all pupils, staff, parents, governors and society. We strive to provide safe opportunities in computing to motivate, inspire and raise standards across the curriculum. Everyone in our school community will be equipped with the digital skills to meet developing technology with confidence, enthusiasm and prepare them for a future in an ever-changing world. Our curriculum supports the key aims of the government’s Internet Safety Strategy (Digital Literacy / UK Council for Child Internet Safety (UKCCIS) framework) of supporting children to stay safe and make a positive contribution online, as well enabling teachers to develop effective strategies for understanding and handling online risks. To build pupils’ cultural capital, they also study the work of computer scientists who are nationally important. Our core values; resilience, respect and responsibility are continually developed through all Computing learning experiences.
Reception - Programming 'Code and Go Mice'
During the Autumn term recepetion have been exploring the different uses of ipads, including taking some fabulous photographs! They have also been using the 'Code and Go Mice' to program around a track. They gave the input the instructions on the direction the mice need to travel.
Year 1 - Technology Around As
Year 1 began this unit by exploring what technology was. They had to opportunity to experiment using a keyboard, mouse, trackpad and back space key. They all worked so hard and were able to create a digital drawing of themself using the paint application. This involved them using their precise mouse skills and knowledge to select the correct drawing tools. Additionally, the children were able to use the keyboard to type their names.
Year 2 - Information Technology
In Year 2, children have been exploring the different types of information technology. They used their own experience and knowledge to categorise the different forms of information technology depending on their uses in a home.
Year 3 - Connecting Computers
Children began by exploring the difference between digital and non-digital. They were given the challenge of replicating their non-digital drawings on an ipad, comparing the difference in the quality and when these images may be necessary or suitable. Year 3 then began exploring how different computers and devices are connected. They used skipping ropes to show the different connections and how a switch would be used to direct messages.
Year 4 - The Internet
Children have been exposed to the internet for many years by the time they are in year 4. However, during Autumn year 4 had the chance to explore how the internet worked and how it connected to other devices and switches. Following on from this, they learnt all about the world wide web and how websites are used and their purposes.
Year 5 - Sharing Information
Every child wants to be a ‘Youtuber’. In this activity Year 5 learnt about what that actually means and they will explore the positive and negatives associated with being a YouTuber. The children were given the opportunity to create their own vlog, edit and then critique it. In completing this unit the children have learn about online safety. In relating the learning outcomes to a YouTuber the children have considered the risks of their online lives in a real life scenario. Throughout this activity there have been lots of opportunities to discuss online safety too.
Year 6 - Communication
Children regularly face decisions when they are online and while they may have the knowledge to make the correct choices their behaviours don’t always reflect this knowledge. This activity is aimed at putting Year 6 into scenarios they may encounter online and seeing how they would respond.
Reception - Information Technology - 'Talking Technology'
This term reception classes have been learning to navigate an iPad and have practised logging into Numbots using their own login details.
Year 1: Digital Literacy - 'What is a Computer?'
In this unit children learnt about the different parts of a computer and iPad. They will learn new skills, tips and tricks. The children were able to see the inner workings of a computer.
Year 2: Digital Literacy - 'Code a Story'
Year 2 children have written a basic story with illustrations. They have then turned this into an animated story using visual coding. The activity has introduced new concepts such as conditional language, repeat loops and debugging. In completing this unit the children will learn how to code using Scratch.
Year 3: Digital Literacy - 'Dancing Robot'
In this topic, Year 3 were introduced to visual coding with the Scratch Jr app. Children have learnt to simply snap together graphical programming blocks to make characters move, jump, dance and sing. The children also used some of Scratch Jr’s more advanced coding blocks to create their own interactive dancing robot game. The children have learnt the important skills of critical thinking, problem solving and debugging.
Year 4: Information Technology - 'Endangered Animals'
In this topic, Year 4 were able to use the app iMovie on iPads to record and join together clips to produce a movie. They have also learnt about the different film making techniques and story telling skills.
Year 5 - Computer Science - Micro:Bits: 'Volcano Animations'
Through a mixture of unplugged and practical programming activities, pupils develop their understanding of decomposition and repetition while creating animations. They begin by designing a dance sequence and creating a flipbook animation of their dance, before learning how to use simple flowcharts to write algorithms. They are introduced to repetition before applying their understanding by decomposing the process of a volcanic eruption. Pupils then plan, through using a flowchart algorithm, and program their own micro:bit animated volcanic eruption. To conclude the unit, pupils decompose the unit to identify how their learning developed to produce their final product.
Year 6 - Computer Science - 'Crossy Roads'
In this unit children create their own version of the popular app ‘Crossy Roads’ using visual coding.
Nursery - 'Information Technology'
The children in Nursey had fun exploring the iPad independently. Some of the children chose an app to practise their mark making, whilst others enjoyed taking pictures of themselves or their friends. The children were fantastic at following instructions and had lots of creative fun.
Reception - Computer Science - 'Programming Robots'
This term reception classes have been learning to navigate an robot and have practised using directional language.
Year 1 - Computer Science - 'My Friend the Robot'
In this unit children learnt about robots; what are they, how they are used in the world around us and where would you find them? The children will learn valuable computational thinking and problem solving skills and use programmable robots. They will explore a variety of unplugged activities and online coding games learning about sequencing, algorithms, debugging and how to create a simple program.
Year 2 - Computer Science - 'Making Games'
This term Year 2 have been introduced to Scratch. They used their individual usernames and passwords to login to their account – from here they set up a new project and explored the different code blocks.
Year 3 - Computer Science - 'Rainforests'
The children have explored rainforests through new Virtual Reality (VR) apps.
Year 4 - Computer Science - 'Hour of Code'
This term, children have used Hour of Code to work through various challenges. They explored the following inquiry questions: What is coding? Why is coding important? What is visual coding What is an algorithm? What is a program? and What is a conditional statement?
Year 5 - Information Technology - 'Making AR Games'
In this unit children have been introduced to the world of Augmented Reality (AR). They have been set the task of designing and creating a game that uses AR. They explored the following inquiry questions: can you master computational thinking? can you work as a team? can you use a variety of apps? and can you present your work in creative ways? Can you build and create?
Click on the link below to watch a picture come to life with augmented reality using the Quiver app:
Year 6 - Computer Science - 'Crossy Roads'
This term children have been creating their own game using Hopscotch. They have been using code to program their own character and background, using the game Crossy Roads as their inspiration.